More of everything and beyond!

  • The rebeldrop now restocks items much faster than before
  • The grapple range has been increased by 50%
  • You can now have twice as many tethers and C4 at once as before, this applies to all upgrade levels
  • The booster explosives II upgrade now lets your C4 boosters burn infinitely
  • The default C4 button for keyboared/mouse has been changed back to 4
  • The lights on tethers now change colour based on tension, as it used to in pre-release builds
    • Green for low tension
    • Once tension starts increasing, the colour transitions from yellow to red based on the amount
  • You can now attach tethers to other things while you’re in a car
  • Retracting your tethers works as well You can toggle this feature on and off by pressing F1
  • The Sky Fortress can now be re-opressed, so you can re-play it like any other military base
    • Level 1 now acts like the original level
    • The overall strength has been increased for both levels
  • Much of Rico’s movement has been overhauled
    • Rico will no longer shoot the grapple when he misses midair
    • You can now stunt on vehicles at steeper angles without falling off
    • The wingsuit top speed and floatiness has been increased, as well as the airbrake
    • Higher wingsuit and parachute manoeuvrability and faster reel-in
    • Faster skydiving, more mid-air control and higher jump based on Rico’s velocity
  • The bavarium wingsuit rockets now act similar to Just Cause 4
    • It shoots a rocket that splits up into multiple ones
    • They can even be individually aimed, just like the regular fire-leech
  • Increased the time it takes for the wingsuit camera to auto-alignment
  • Added a spawn menu to the pause screen that lets you
    • Spawn in vehicles, weapons, props, NPCs (wip)
    • Trigger cutscenes
    • Replay missions (backup your save file before doing this lol)
    • Use various cheats (wip)
  • The previously unused police aspects have been returned
    • The police officer and captain NPCs now appear in pursuits
    • The military now also uses the neglected police car, that has been restored to its former glory
  • The sniper scope has been changed to look much more realistic
  • Time of day when the game starts up is now more varied
  • Laguna Blast is now a lot less unforgiving and you get 10 extra seconds to finish it
  • Train missile carts now only fire at aircraft
  • The rebeldrop is now delivered by cargoplane
  • Swimming pools are now filled with water
  • Main characters will now show up outside of missions. You can even call most of them into your car, drive around and hunt some bad guys
    • Mario will show up at his house, alongside Granmatre
    • Mario’s car is now finally done as well and it’s better than ever. Go give it a try!
    • Annika, Teo and Looch now show up at the rebel cove on Insula Dracon
    • Rosa now helps plan things in Refugio Umbra
    • Pierce (the intro pilot) has settled down in the rebel cove in Soros
  • The variation of wildlife has been increased
    • There are now twice as many fish species in the ocean and lakes
    • Cows now have a second species variation
    • Scorpions now appear around Medici
  • You can now find all kinds of Black Hand vehicles parked at their Lacrima bases, not just the Weimaraner
  • Added more eastereggs
  • Mission exclusive areas are now active and accessible in freeroam
    • Cima Leon FOW
    • Corda Dracon FOW
    • Falco Maxime FOW
    • Insula Striate prison
    • Creepy garden
    • Drone production room
    • Eden control room
    • Insula Lacrima hangar
    • The Hive
  • Returned cut locations
    • Roadside town near Surpicco
    • Costa del sol at the short of Rocca Blau
    • Ruined village near Guardia Grande Pastura III
    • Small port with ruins near Rondella
    • Little venice town
    • Underwater ruins in Soros
    • Gas station set above Babica
    • Satellite test base
  • Returned some developer areas for you to find
  • Locations transitions have been made much smoother, now you won’t notice far away low res models for towns, cities, bases, etc as much as before
  • High quality trees now appear way further away than before, the 2d ones are now barely noticable
    • The now very far away 2D trees you still see have been reverted to the better looking visuals from a beta build
  • Terrain stuff (wip outsourcing lol)
  • The game’s model budget size was increased, fixing the rare disappearing parts issues if a lot of stuff is going on at once
  • Fixed wind turbine debris being red instead of yellow
  • Fixed the little general’s missing bullet impact effect
  • Bike handling has been massively improved
  • Vehicle variety has been increased across all of Medici
  • The abandoned police car has been restored
    • It received a texture overhaul to restore it to a fresh state, as could be seen in pre-release screenshots
    • Using the horn now uses the siren
  • Medium to small sized vehicles have had their camera adjusted to let you look up more so you can more easily fire tethers
  • Some cars that appear in traffic/parked now come with nitrous, turbojump or both, making the slower vehicles actually worth using
  • Military vehicles now once again have their unused antennas
  • The Autostraad Reisender and Weimaraner W3 now show up in traffic
  • Using the horn in the ambulance, now sounds the siren
  • The Nashorn 6100 minitruck now comes in 3 colours: Its default white, a dark grey as seen in pre-release videos and JC4’s yellow
  • The Stria Obrero rebel version now come with the same frontend as the military version, which it for some reason did not already have
  • Added 4 vehicles from other avalanche games cars
    • Saber 4×4 from TheHunter COTW
    • Björk 300 from GenZ
    • Ville FL
    • Voyage Bluerat from COTW: TheAngler
  • Added ported vehicles from all across the Just Cause seriesJust Cause 2cars
    • Titus ZJ
    • Stinger Dunebug 84
    • Sakura Aquila Metro ST
    • Pocumtuck Nomadaircraft
    • G9 Eclipse
    • Pell Silverbolt 6
    • Mullen Skeeter Hawkboats
    • MTA Powerrun 77
  • Just Cause 4
    • cars
      • Coyle Mambo
      • Excorpión
      • Coyle Rattler
      • Prisa Azor
      • Prospero Shade
      • Puglivista SUV
      • Alpinista Snowmobile
    • boats
      • Dondequira fanboat
  • Added more existing items to the rebeldrop:
    • Shield drone
    • Minigun drone
    • Transport drone
    • Suppression drone
    • Drone swarm
  • Added 20 additional faction vehicle variations:
    • Civilian
      • Added vehicles that previosly did not have a civilian version
        • Urga Ogar 7 V8
        • Stria Facocero
    • eDEN
      • Added abandoned company car versions of old vehicles that can be found parked at eden science stations and some other places instead of unusable wrecks
        • Stria Carera G
        • ’63 Autostraad Weltbus
        • Stria Infimo S
        • Mugello Quipozza F
    • Prisoners
      • Added several ground-vehicles to expand the prisoner’s vehicle varietions
        • Urga Ogar 7 V8
        • Pavouk U-15
        • Stria Facocero
        • Stria Obrero
        • Urga Szturm
    • Black Hand
      • Added all missing military vehicles the black hand was missing. You can find these used by black hand, parked at the Lacrima airport and Novola harbor
        • Urga Ogar 7 V8
        • Urga Fura 570
        • Stria Obrero
        • Urga Bkolos 2100
        • CS7 Thunderhawk
        • U-7 Dravec
        • CS Comet
        • Urga Hrom D
        • Urga Racek
  • Returned and fixed up the 5 unused vehicles:
    • Gibbed Respinto, an amphibious car that has concept art, but was rejected
    • Autostraad Bergmann V3, a cancelled snowmobile that was left unused in the game’s files in a very broken state
    • Vistosa HotPink prototype, an unused dlc test copy of the vistosa with a special paintjob
    • Stria Rustico Z80
    • Extraction mech
  • Added 5 new vehicle variations based on beta visuals Mugello Vistosa ST, a base-trim model based on it’s pre-release appearance without a spoiler
    • Rebel Corvette with beta paintjob, it appears alongside the regular rebel Corvette
    • Military Weimaraner W3 with beta painjob, it appears in heat, military traffic and at bases
    • Military Urga Szturm 63A with beta painjob, it appears alongside the regular military Urga Szturm 63A
    • Military CS Navajo with beta painjob, it appears alongside the regular military CS Navajo
  • Returned cancelled “premium” vehicle variations of existing cars:
    • AUTOSTRAAD D640, a more luxurious version of the default D90
  • Returned the cancelled “custom” vehicle variations of existing cars:
    • Mario’s Vitesse, Mario’s piece of junk on Grandmatre’s lawn is now fully rebuilt
  • Added previously published vehicle mods
  • Increased the AOE and damage of the M488
  • Increased the range and damage of the eDEN spark
  • Maximum reserve ammo has been increased by 40%
  • Added the Skramps launcher, based on a cut easter egg idea, you can find it near his dog house
  • Returned and fixed up the 4 unused weapons:
    • Storm Surge – This gun was added to the rebeldrop and can also be found hidden on Insula Striate
    • GuitaRPG – This gun was added to the rebeldrop and can also be found hidden twice on Insule Fonte
    • Kladivo HotPink prototype – This weapon is hidden on Insule Fonte
    • eDEN Sunray – This prototype eDEN Spark came into the posession of Dimah many years ago, it can be found on Insula Dracon
  • Added 9 weapons from other Just Cause titles
    • Just Cause 2
      • Happy Bubble Blaster
      • Bullseye Assault Rifle
      • Cluster Bomb Launcher
      • Multi-Lock Missile Launcher
      • Quad Rocket Launcher
    • Just Cause 4
      • Sequoia 370 Mag-Slug
      • RG-PBA 9 Railgun
      • DA 9.3 “Lightning Gun”
      • The Dragon
  • Added 12 weapons from other Avalanche titles
  • New intro video
  • The arabic language pack has been improved in a few places
  • Titlescreen warnings will be skipped for faster loading
  • Using the spawn menu, you can trigger the big glitch, the game’s second craziest bug

Contributors

Direct project contributions:

  • Thanks to Jason098 for the scorpion, tension tethers and vehicle tether plugin
  • Thanks to Mohammed Al Maued for improving the Arabic language pack
  • Thanks to Emon94 and Gigachad for helping port COTW and JC4 weapons
  • Thanks to Gigachad for helping with custom weapon aspects

Mod contributions:

  • Thanks to Hugom2 for the enhanced movement mod
  • Thanks to Protato aka EonZeNx for the sky fortress re-opression mod

Additional credits:

  • asi loader used: Ultimate-ASI-Loader created by ThirteenAG

AI disclosure

AI has been used in a few of places, these include:

  • Editing/converting info in a handful of very large files and assistance in editing handling for two vehicles using ChatGPT
  • Upscaling some Just Cause 2 item textures using imgupscaler.com
  • Translated item descriptions into other languages using DeepL

Known issues

A few currently known include:

  • If you are using the unlimited C4 booster gearmod and place all C4 and trigger the boost, you are unable to place more C4 since the they technically never explode
    > You have to trigger a game reload to get them back, this can be done in ESCAPE -> Sandbox menu -> Luke’s extras -> reload world
  • Entering Sheldon’s RV sometimes crashes the game. I have previously fixed the issue, but it decided to return and I have no idea what causes it now
  • Depending on your PC, you may experience a slight increase in crashes in some areas due to the increased rendering distance of bases and towns
    > If it gets too bad, you can disable this. Go into dropzone -> locations and delete “world.bin”, then rename “world fallback.bin” to “world.bin”